![]() ![]() ( TAB flips between object and edit mode.) Go into Object mode, if you're not already in it. If you want to exit the colour picker and leave the colour unchanged, press ESC otherwise, to confirm your choice, simply move the mouse outside the picker window, and it will close, leaving your last-chosen colour in effect. (Notice that when using shades of red, the white to black slider on the right actually creates shades of brown from the red.) As you do this, the 3D view should instantly update to show your new colour being applied to the roof of the house. Click on this to bring up a colour picker, and choose some suitable shade of red for the roof. Next, find the panel “Diffuse” further down, showing a swatch of the diffuse (non-reflective) colour, which is initially white. Click on this “2”, and that will force a new copy of the material to be made (leaving the house walls with the original) the number will disappear, and the material name will change to “Material.001” to be different from the original.Ĭhange this material name to “RoofRed”, to make it clearer what it is for. ![]() This number indicates that the same material is being used in two places-in this case, we know the other place is the object representing the walls of the house. Below that is an editable field containing the name, and immediately to its right should be a small box with the number “2” in it. In the list at the top, you should see a single entry, called “Material” (the name of the initial default material). Select the Materials Context in the Object Properties window. The roof now needs to be given a different colour to the default grey. Don’t worry about this name for now you will learn about its significance later.Ĭolouring the House This is a separate name for the object-type-specific data (the mesh data, in this case), quite independent of the object name. If you look in the Mesh Data context, you will also see a name like “Cube” or “Cube.001”. Try changing these to, say, “House” and “Roof” respectively. The walls of the house should be called “Cube”, and the roof should be called “Cube.001” (note the automatic addition of a numeric suffix to keep the names unique). Go to the Object context in the Properties window, and at the top you should see an editable field containing the name of the currently-selected object. This is less of an issue in a simple tutorial like this one, but for practice, let’s give names to your objects anyway. In a complex project with lots of objects, it can be helpful to keep them straight by giving them names. Leave the default cube, it will be the walls of the house. You can switch back to the single 3D view at any time by pressing ALT + CTRL + Q again. This gives you a standard set of views: top, front, side and camera, the first three orthographic and the last one in perspective. ![]() Split the view into four views as at right, by pressing ALT + CTRL + Q . 8.5 Put the Horizontal Bars Around The House.8.4 Make the Horizontal Bars (Right Side).8.3 Make the Horizontal Bars (Left Side).6.3 Name and Colour the Window Frame Object. ![]()
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